RefVantageResearch prototype

See the angle.
Not just the replay.

Explore modeled sightline obstructions and compare alternative positions.

How the model works

Synthetic plays · Lead / Trail / Slot · Simplified bodies · Geometry, not gaze

Kick-out to the near-sideline corner. B1 closes out on shooter A1. Compare each official's modeled view of the shooter's landing space at the marked instant.

Top-down · world x / z (m)
Some sampled paths obstructed
024681012141618202224262803691215SCHEMATIC · x 28 m × z 15 m · not regulation-certifiedx →C2A1B1MODELED BLOCKERA2B2A3B3A4B4A5B5LTS
━ path, no modeled obstruction━ ┅ path stopped at blocker◆ selected official (drag)■ team A ■ team BBodies are simplified geometric proxies.
18.00 / 19.00 s
Ticks = annotation keyframes (not video frames)
Modeled eye-level view · Camera aimed at target
○ clear sample · ✕ obstructed sample
Original position

Three-person mechanics

t = 18.00 s

Kick-out to the corner with a hard closeout.

No modeled obstruction from: Lead, Slot. Scrub the timeline to see how this changes.

Coverage context
  • Trail: same sideline as the corner, behind the play.
  • Lead: baseline, angle across the corner.
  • Slot: opposite side, long view across the floor.

Which modeled positions have an unobstructed path to the shooter's landing space at release?

Synthetic play, invented positions. Geometry only — not where anyone looked, whether a foul occurred, or whether a call was correct.

Reference video · coming later — use Sessions to analyze a recording

Keys: Space play/pause · , / . step 0.1 s · 1–3 select official · arrows move focused official