RefVantageResearch prototype

See the angle.
Not just the replay.

Explore modeled sightline obstructions and compare alternative positions.

How the model works

Synthetic plays · Lead / Trail / Slot · Simplified bodies · Geometry, not gaze

Mock game playQ4 2:06 · Drive

Mock game play 44: Away on offense attacking the right basket. Drive — B1 with A1. Mock call: Offensive foul (charge) by Official 12. ← Back to game insights

Top-down · world x / z (m)
Some sampled paths obstructed
024681012141618202224262803691215SCHEMATIC · x 28 m × z 15 m · not regulation-certifiedx →CB1A1MODELED BLOCKERB2A2B3A3B4A4B5A5O1O3O2
━ path, no modeled obstruction━ ┅ path stopped at blocker◆ selected official (drag)■ team A ■ team BBodies are simplified geometric proxies.
17.40 / 18.90 s
Ticks = annotation keyframes (not video frames)
Modeled eye-level view · Camera aimed at target
○ clear sample · ✕ obstructed sample
Original position

Three-person mechanics

t = 17.40 s

Every modeled position has at least one obstructed sample path at this instant. Scrub the timeline to see how this changes.

Synthetic play, invented positions. Geometry only — not where anyone looked, whether a foul occurred, or whether a call was correct.

Reference video · coming later — use Sessions to analyze a recording

Keys: Space play/pause · , / . step 0.1 s · 1–3 select official · arrows move focused official