RefVantageResearch prototype

See the angle.
Not just the replay.

Explore modeled sightline obstructions and compare alternative positions.

How the model works

Synthetic plays · Lead / Trail / Slot · Simplified bodies · Geometry, not gaze

Mock game playQ4 0:55 · Corner three

Mock game play 45: Home on offense attacking the left basket. Corner three — A4 with B4. Mock call: Shooting foul (3PT) by Official 57. ← Back to game insights

Top-down · world x / z (m)
No modeled obstruction along sampled paths
024681012141618202224262803691215SCHEMATIC · x 28 m × z 15 m · not regulation-certifiedx →CA1B1A2B2A3B3A4B4A5B5O3O1O2
━ path, no modeled obstruction━ ┅ path stopped at blocker◆ selected official (drag)■ team A ■ team BBodies are simplified geometric proxies.
16.67 / 18.17 s
Ticks = annotation keyframes (not video frames)
Modeled eye-level view · Camera aimed at target
○ clear sample · ✕ obstructed sample
Original position

Three-person mechanics

t = 16.67 s

No modeled obstruction from: Lead · Official 57, Slot · Official 34. Scrub the timeline to see how this changes.

Synthetic play, invented positions. Geometry only — not where anyone looked, whether a foul occurred, or whether a call was correct.

Reference video · coming later — use Sessions to analyze a recording

Keys: Space play/pause · , / . step 0.1 s · 1–3 select official · arrows move focused official