RefVantageResearch prototype

See the angle.
Not just the replay.

Explore modeled sightline obstructions and compare alternative positions.

How the model works

Synthetic plays · Lead / Trail / Slot · Simplified bodies · Geometry, not gaze

Low-block battle between A5 and B5 while A3 cuts across the lane. Scrub the timeline to see how each official's modeled view of the post contact changes as the cutter passes.

Top-down · world x / z (m)
Some sampled paths obstructed
024681012141618202224262803691215SCHEMATIC · x 28 m × z 15 m · not regulation-certifiedx →C3A5B5A3MODELED BLOCKERB3A1B1A2B2A4B4LTS
━ path, no modeled obstruction━ ┅ path stopped at blocker◆ selected official (drag)■ team A ■ team BBodies are simplified geometric proxies.
17.10 / 20.00 s
Ticks = annotation keyframes (not video frames)
Modeled eye-level view · Camera aimed at target
○ clear sample · ✕ obstructed sample
Original position

Three-person mechanics

t = 17.10 s

Low-post battle while an off-ball cutter crosses the lane.

Every modeled position has at least one obstructed sample path at this instant. Scrub the timeline to see how this changes.

Coverage context
  • Lead: baseline, close to the low block.
  • Slot: across the floor, at the free-throw line extended.
  • Trail: top, behind the play.

How does each position's modeled view of the post contact change as the cutter passes?

Synthetic play, invented positions. Geometry only — not where anyone looked, whether a foul occurred, or whether a call was correct.

Reference video · coming later — use Sessions to analyze a recording

Keys: Space play/pause · , / . step 0.1 s · 1–3 select official · arrows move focused official